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Westlake Offers Help For Online Play
by Digger Dave..special to The PFL.com
I recently had the honor of speaking with Mark Adams, the President of Westlake Interactive. I contacted Mark regarding some of the ongoing problems we have been having with Madden NFL 2000 for Macintosh. He graciously returned my message with some very interesting details. Below is a summary of our exchange.

Digger: First, I want to say thanks to all the folks at Aspyr and Westlake for bringing Madden NFL 2000 to the Macintosh! We are thrilled to finally have this title available. We are building an online community of Macintosh gamers who are dedicated to the success of Madden on the Macintosh as evidenced by the first online tournament (which "Sweetness" and I hosted) and the ongoing interest in new leagues that are forming.

Mark Adams: Thank you. We are excited to have this title on the Macintosh.

Digger:

You may be aware that many of us in the online community are experiencing frequent network freezes and disconnects. These occur in 2 ways: #1) the familiar cable connectors turning red and #2) spontaneous disconnects where the game just disconnects without warning. Our community has played literally thousands of online games and the consensus is that only 25-35% of them can be completed without some type of network interruption. The speed of the connection does seem to have some bearing on this matter but even those of us with high speed connections (cable modem or DSL) still regularly experience this problem. I realize the fragile nature of dedicated connections over the internet but I think there is something more going on here besides that.

Mark Adams: Madden's net code is inherently a bit unstable. The game works by running the simulation on both machines at the same time, assuming every event and random roll of the dice come out exactly the same at the same time. Needless to say its pretty easy for the game to get out of synch, if one machine does slightly different calculations. This isn't a great answer for you, but it does show a bit whats going on under the hood. One thing we'd like to find out is how stable the PC version is. Have you had any contact with PC leagues, to see what kind of success rate they normally have with internet games? We should be able to get the Mac stability up to at least the PC rate, but I haven't played enough PC net games to know how stable that is.

Digger: Is there any game settings or other things that we can do to minimize the amount of disconnects that are occurring? Could GameRanger be part of the problem? We have tried to minimize in game chatting but that doesn't seem to help. Some of us have turned off sound and commentary as suggestedin some of your release notes but the problem continues to exist.

Mark Adams: The best thing I can think of is to make sure both games are tuned for the highest performance- the faster the game responds the less likely it'll lose packets and crater. GameRanger shouldn't hurt it at all. Not pausing the game is probably a good idea, otherwise the only other thing I could recommend is to have the machine with a slower connection host. This might keep the faster machine from flooding a slower connection.

Digger: What can we do to help? Where can we send bug reports? We want to offer our help in tracking down and fixing this issue.

Mark Adams: If you can find any pattern to the disconnects, that could be useful to know.

Digger: Are there any patches/fixes on the horizon for Madden 2000 for Macintosh? There are other minor issues with playbooks, user profiles and certain stadiums that have come up but they are only a minor inconvenience when compared with our ability to play and complete games online. This seems to be our largest problem.

Mark Adams: We don't have any patches in the works, but since we want to make Madden a long time franchise for the Mac we definitely want to try to clean up everything we can over time. Any bug reports like that would be great to get to us, since we can make sure and track them down when we are working on a new revision. Especially things that are easily repeatable and annoying, we want to fix those for sure.

Digger: In closing, let me say that...I realize and appreciate the technical challenges presented by such a large undertaking as this. I want to reiterate that our community is dedicated to Madden NFL 2000 and wants to assist you in making Macintosh the best platform for this title.

So, there you have it guys. An insider look at Madden 2000 from Westlake Interactive president Mark Adams. I think the best thing we can do at this point is to have a central point for passing feedback to the engineering team at Westlake Interactive. I will be that central point of contact.

Mark wants feedback on three areas of the application:
Is the Mac version of Madden NFL 2000 more/less stable than the PC version?

Can we determine any pattern to the disconnects that we are experiencing?

What are the other bugs that we are experiencing that are easily repeatable?

If you have any feedback on these items, please email them to me and I will make sure that we pass them along to Mark.

You can reach Digger Dave at: digger_dave

 

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