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HANDBOOK FOR THE 2000
MADDEN GAMES
ARTICLE I -
MEMBERSHIP
I. - A. APPLICATION
Each member shall
complete and submit the required application to the tournament
director prior to entering the tournament. The application is located
at . An entry fee may be required to
participate in order to off set the cost of the expenses for the
tournament and to provide a monetary prize for the winners. Players
will not be recognized as officially entered until the payment of the
registration fee is received by the tournament director. In some
cases, on site registrations will be accepted.
I - B. Prize Money
A cash prize will be
awarded to the tournament winner, tournament runner up, and
consolation game winner. A consolation game will be played before the
championship game of the tourney to determine the 3rd place winner.
The prize money shall be based on the number of tournament
participants minus expenses for administering the tournament. The
prize money shall be based on the following formula:
1st Place - 60% of the payout
2nd Place - 30% of the payout
3rd Place - 10% of the payout.
A full detailed financial report on
all expenses shall be submitted to the participants by the tournament
director at the owners meeting prior to the official start of the
games.
ARTICLE II - CONDUCT
OF MEETINGS/EVENTS
II. - A. GENERAL
RULES:.
A General Business meeting will be
held the night prior to the official start of the games. All business
meetings will be governed by the standard operating procedures found
in Robert Rules Of Order. NO
TOURNAMENT RULES SHALL BE CHANGED AT THE OWNERS MEETING.
Rules, policies/procedures
not covered in the 2000 Madden Games handbook may be voted on and
approved at this meeting.
II. - B. PROCESS OF
MOTIONS
Procedures for the
conduct of Business Meetings are:
1. Motions from the floor shall be submitted to the chair for
presentation to the assembly.
2. Motions properly seconded will be accepted for discussion, and
then put to vote.
3. Proxy voting is not allowed.
4. Motions shall be passed with a simple MAJORITY
II. C. GENERAL CONDUCT OF A
TOURNAMENT PARTICIPANT
Each participant is
expected to display conduct that of an exemplary standard. Good
sportsmanship, League honor, respect and pride is demanded from all
members. The tournament director reserves the right to ban any
participant from play based on any violations of the code of
conduct.
ARTICLE III -
COMPETITION
I. A. ORGANIZATION
1. ALIGNMENT
Participants in the tourney shall
be group for round robin play by the tournament director. Grouping
shall be done based on the order in which ballers sign up and the
following other parameters:
1. Like league members are in separate groups.
2. Like franchises are in separate groups.
3. Power matches from previous years are avoided (i.e. Wink vs.
Creator)
4. Potential Power Matches avoided. (League champ vs. another League
champ)
2. PARITY
In an effort to keep competition
balanced, the tournament director reserves the right to move,
reassign, or make changes to any round robin grouping.
3. Round Robin Pairings
All groups will have four or more
ballers. The tournament scheduling chair reserves the right to
reorganize the groups at any time. Groups may be expanded to 5 teams
in order to keep an even number of groups. The following guidelines
will be used for determining group size:
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Ballers
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Group Configuration
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24 Ballers
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6 groups of 4
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25 Ballers
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5 groups of 5
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26 Ballers
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4 groups of 4 and two
groups of 5
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27 Ballers
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6 groups of 4 and 1 group
of 3
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28 Ballers
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7 groups of 4
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29 Ballers
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5 groups of 5 and one
group of 4
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30 Ballers
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6 groups of 5
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31 Ballers
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7 groups of 8 and one
group of 3
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32 Ballers
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8 groups of 4
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The above formula will be used
for 32 or more participants.
4. Team Selection
Participants may select from any of
the 31 current NFL teams available on the current issue of the Madden
Software. Classic, modified
or code enhanced teams will be prohibited in tournament
play.
a. Alternate Teams -
Coaches may use alternate teams throughout the tournament at their
discretion, however, each coach must designate a primary team for
play in the round robins. Thus, when opponents meet in the round
robin, like team matchups must be avoided. Any coach selecting an
alternate team which in turn causes a like match up (Packers v.
Packers) the forestalled coach must resort to his primary team for
competition in that particular game.
b. Coaches may use alternate teams
at any point during the round robin as long as like matchup are
avoided.
c. Tournament Play - Once the
single elimination tournament begins, like team matchups are
permitted.
I. B. ROUND ROBIN
SCHEDULING
1. Scheduling for The
Madden Games will be done by the tournament director. Round Robin
scheduling shall consist of each baller facing each member of his
group at least once giving him a total of 3 games in the round robin
series. For Example, in group A the schedule would be very similar to
this:
Group A would consist of 4 Ballers:
X, DaBlister, Matt P, and 2
Bold.
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Time
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Game Monitor
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Match Up
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11:00 AM
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A
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X vs. DaBlister
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11:00 AM
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B
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Matt P vs. 2 Bold
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12:00 Noon
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H
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X vs. Matt P
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12:00 Noon
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I
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DaBlister vs. 2
Bold
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2:00 PM
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E
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X vs. 2 Bold
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2:00 PM
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F
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DaBlister vs. Matt
P
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The TWO teams
with the best record shall advance to the single elimination
tournament. The other teams are welcome to watch the action,
sightsee, go home, or get some side games going.
In the event of a tie, (more
than one team is 2-1), the teams that score the most points in the
round robin series will advance. It is not possible for more than one
team to go 3-0 in a group.
2. All Games shall be played according to
the scheduled dates and times and established by the tournament
director.
3. As a courtesy coaches should be
at the tournament site at least 15 mins. prior to a scheduled
kickoff.
4. Each team is responsible for
submitting it's statistics to the Chief Statistician immediately
after the completion of a game.
I. C. SINGLE ELIMINATION BRACKET
SCHEDULING
Based on 32
participants in 8 groups, the tournament tree would appear as shown
below:
Players will be seeded by the
overall best tournament record and point differential. For
example:
1 Seed - 3-0 - 55 point
differential
2 Seed - 3-0 - 48 point differential
3 Seed - 3-0 - 42 point differential
4 Seed - 3-0 - 36 point differential
Also, the teams with the lower
records would be seeded at the bottom of the tournament
bracket.
13 Seed, 2-1 - 34 point
differential
14 Seed, point differential
15 Seed, point differential
16 Seed, 2 - 1 - 4 point differential
In order to accommodate more than
32 participants, byes may be added. With the addition of more groups,
byes may be added to accommodate traditional tournament bracketing.
The byes would go to the top 4 seeds. Thus you would have 5 v. 20, 6
v. 19, 7 v. 18, 8 v. 17 and so on. The top seeds would be placed in
the brackets where they would play the lowest ranked opponent. For
example, in 5 v. 20, if 5 won, then 1 would not play 5 he would play
the lowest seeded winner. Let say in this example that 20 won, then
20 would be matched vs. #1. This is similar to the NFL Wildcard
system.
I. D. ROAD TO THE
CHAMPIONSHIP
In order for a baller
to make it to the championship game, he must play at least 3 round
robin games, a first round, quarterfinal, and semi final tournament
game for a total of 6 games. The Championship would be game 7.
II. - A. GAME PLAY
1. HARDWARE
Competition shall occur on a PSX
Unit.
2. SOFTWARE
Official Madden Games Sanctioned
Tournaments can only be played on the most recent version and latest
updates of John Madden Football by EA Sports.
3. GAME LENGTH
Round Robin games shall be
scheduled at six (6) minute quarters. The first round, quarterfinal,
semifinal games of the single elimination tournament shall be
scheduled at eight (8) minute quarters. The Madden Games Championship
shall be scheduled at ten (10) minute quarters. Included in each game
shall be a five minute half-time. Only if BOTH teams
agree to forego the use of a half-time period, shall the game
continue without interruption. If both opponents agree, the
tournament director will schedule media time outs where appropriate
for games broadcast via internet or any other media.
4. Game
Settings
Game Settings shall
be defined as - any feature that may be adjusted to manipulate the
overall performance of the game itself. These settings may be
identified as, but are not limited to: Skill Level, Camera Angles,
Player Sizes, Game Speed, Weather Conditions, Momentum, Injuries,
Fatigue, Penalties, Artificial Intelligence, and any other features
not listed herein that may be manipulated as deemed so by the
tournament director. Games not played according to the prescribed settings
shall be considered null and void if revealed during a tournament
game at any point before the start of the third quarter regardless of
the score. After the kickoff of the second half, all games must be
played in its entirety and those results shall be made final,
regardless of the appropriateness or inappropriateness of any game
setting. This includes but it not limited to weather conditions,
camera angles, skill levels or any other setting as properly defined.
Skill Level -- All tournament games shall be set to and
played on the All Madden Level.
Camera
Angles - The official view
for all tournament games shall be the Madden Classic Cam
Other Game
Settings -- All tournament games shall
be played with the following game settings:
Weather - Fair
Game
Speed -
Fast
Player
Size -
Huge
Instant
Replay -
Off
Penalty
Levels -
Default
All other game
settings remain at the default levels. Games will NOT be restarted due to the
instant replay being left on.
5. TEAM ROSTERS
Teams shall play with rosters
included in the software when the game was shipped. Manipulated, enhanced or modified rosters are
prohibited for use in the Madden Games.
6. USER PROFILES/MEMORY
CARDS
a. Profile Cards - Teams may use user profiles in order to
expedite the setting of audibles and substitutions.
b. Substitutions -
Players may be substituted freely on either side of the ball at the
discretion of the coach.
c. Custom
Plays - The use of Custom Plays
on offense or defense are prohibited in the Madden Games.
d. Team
Playbooks - A coach may
implement a game plan from any of the 31 standard team playbooks
shipped with the current version of the game.
7. GENERAL DECORUM
a. Coaching,
suggestions, or helpful hints whether verbally or by gesture, are not
allowed during a tournament game. Violators shall be referred to the
tournament director for possible disqualification from the
tournament.
b. Walking in front of the game
monitor (TV) while the game is in progress is considered a MAJOR
infraction of tournament decorum and may result in that individual
being referred to the tournament director.
c. Audibles and game substitutions
are permissible at the start of the game, and at half-time without
penalty. Audibles and Substitutions set at any other time will
require the said coach using a time-out. A coach has a maximum time
of 60 seconds to set audibles/substitutions once the time out has
been called. This does not include the time allotted on the play
clock. Opposing players SHOULD allow
for privacy during the setting of audibles.
d. Smoking is prohibited inside the
arena of all tournament events.
e. As a courtesy coaches should
arrive to their scheduled games at least 15 minutes prior to
kickoff.
8. GAME STOPPAGE
1.
Inadvertent/Advertent Game Stoppage
Any player stopping the game at any point during the game whether
adverting or inadvertent must call a time out. Once a time-out has
been called, a player has a maximum of sixty (60) seconds to spend
that time-out in whatever manner so desired. In the event that the
player committing the infraction does not have any time outs
remaining, the following must occur:
a. If the player
committing the infraction is on defense he must take a mandatory
encroachment penalty until the offense receives an automatic first
down.
b. If the player committing the
infraction is on offense he must take two mandatory delay of games.
(a 10 yard loss) If the stoppage causes the offense to relinquish the
ball to the opponent (i.e. fourth down situation or turnover), and
the offending player is now on offense, that player must take four
stop clock plays to relinquish the ball back to the opponent.
c. If this infraction is at the end
of a game whereby the consequences cannot be enforced, the game shall
be referred to the tournament director. The Director shall issue a
resolution as to how the game shall end, or if it is to be replayed
and that decision shall be FINAL.
3. Half-time./Two Minute Warnings -
Included in each game shall be a five minute half-time. Only if
BOTH teams agree to forego the use of a
half-time. Period, shall the game continue without interruption. If
both opponents agree, the tournament director will schedule media
time outs where appropriate for games broadcast via Internet or any
other media. The two minute warning may be used as an additional
time-out to be used as the player wishes. Thus, the two minute
warning may be used as any other time-out. (i.e., to substitute,
change audibles, or as a period to rethink strategies, revue play
books...etc.)
3. Audibles and Game substitutions
- Are permissible at the start of the game, and at half-time. Without
penalty. Audibles and Substitutions set at any other time will
require the said team using a time-out. A coach has a maximum time of
60 seconds to set audibles/substitutions once the time out has been
called. This not include the time allotted on the play clock.
9. GAME MALFUNCTIONS
In the event of a game malfunction
that is determined to be unavoidable, the game shall be reset using
the situation set up feature.
a. To perform a
situational set up, the game will be set from the exact time, score,
possession and field position in which the game was
interrupted.
b. If the malfunction occurs before
the half, and a half-time possession is affected, the opposing team
must relinquish the ball by punting to the opposition to correct
possession changes.
10. Overtime
In the event a game is tied at the
end of regulation, the game will extend into a sudden death overtime
period. If a winner is still not declared at the end of the first
overtime period, the game shall be extended into a second overtime
period using the situational setup feature to create a 2nd, 3rd or as
many overtime periods as needed. The situational setup overtimes
shall adhere to standard overtime rules used regular game
play.
III. -
Addendum's/Amendments
Additions or amendments
made be made to this handbook by the tournament director when no
other procedure is outlined. The general membership may also vote and
make amendments to the games handbook. No changes will be made to the
handbook that have already been voted and approved prior to the start
of the annual owners meetings.
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