1. Scheduling for THE LEAGUE will be done by the either the MWS Commissioner,
or his designee. Each team shall be scheduled at least two division games.
When possible, schedules will reflect the current NFL season schedule.
2. All
Games shall be played according to the MWS scheduled dates and times as established
by the MWS Commissioner or his designee, and/or the scheduling committee.
However, games not played according to the official MWS schedule must be rescheduled
and completed before kick-off of the next scheduled league day. If the opponent
does not play the said game before the stated deadline, the game shall be
forfeited with the player responsible for rescheduling receiving a 2-0 loss.
The player that is late or absent is responsible for making the necessary
arrangements to reschedule the game. If both coaches cannot mutually establish
a time for the game to be rescheduled, it shall result in a computer simulation
of the game, with the results being deemed final. In addition THE MWS recommends
that all games be played according to the schedule, HOWEVER, if two teams
mutually agree to play ahead of schedule or make up missed games, THE MWS
shall not be held liable for any misunderstandings or mis-communications that
result. Any games not played at the scheduled time may only be considered
official with the consent of either the Commissioner, Vice Commissioner or
the scheduling chairperson (if appointed). Therefore any disputes made to
The MWS Board concerning this scenario shall be heard and ruled upon by the
Board with that decision being final. Games may not be played no more than
one scheduled event ahead of time. (i.e. if THE LEAGUE is in week 3, games
scheduled for week 5 may not be played until week 4games have been played
the following week.
3. Each player
is responsible for submitting it's statistics at the MWS Online stats website
no later than exactly 48 hrs. after conclusion of competition. Players that
fail to submit their stats will not be included in any statistical league
catagories.
1. HARDWARE
Competition shall occur using Sony PS 2 System.
2. SOFTWARE
Official League Sanctioned Seasons can only be played on the most recent
version and latest updates of John Madden Football by EA Sports. A Season
must be started and completed under the same version. If a new
version of Madden Football becomes available to consumers during a season
in which the current version becomes the older, the said season shall be completed
under the version in which it was initiated. However, a season may be played
with several updates to the most current version.
3. GAME LENGTH
PFL regular season and exhibition games shall be scheduled at six minute
quarters. Playoff and Championship games shall be scheduled at ten (8) eight
quarters. Included in each game shall be a five minute halftime. Only if BOTH
teams agree to forego the use of a halftime period, shall the game continue
without interruption.
4. GAME SETTINGS
Game
Settings shall be defined as - any feature that may be adjusted to manipulate
the overall performance of the game itself. These settings may be identified
as, but are not limited to: Skill Level, Camera Angles, Player Sizes, Game
Speed, Weather Conditions, Momentum, Injuries, Fatigue, Penalties, Artificial
Intelligence, AI Slider Adjustments, and any other features not listed herein
that may be manipulated as deemed so by the Board.
Games not played according to the prescribed
settings shall be considered null and void if revealed during a PFL game at
any point before the start of the third quarter regardless of the score. After
the kick-off of the second half, all games must be played in its entirety
and those results shall be made final, regardless of the appropriateness or
inappropriateness of any game setting. This includes but it not limited to
weather conditions, camera angles, skill levels or any other setting as properly
defined.
Skill Level
-- All PFL games shall be set to and played on the ALL Madden Setting.
Camera Angles
- The official view for all PFL games shall be the Default Cam
Games
will NOT be restarted due to the instant replay being left on.
5. TEAM ROSTERS
Teams shall play with rosters included on the system when the game was
shipped. Manipulated or enhanced or modified rosters are prohibited for
use in the MWS. Approved Updated Rosters will be accepted.
6. USER PROFILES/MEMORY CARDS
Teams may use user profiles in order to expedite the setting of audibles
and substitutions.
7. GENERAL DECORUM
a. Audibles and game substitutions are permissible at the start of the
game, and at halftime without penalty. Audibles and Substitutions set at
any other time will require the said team using a timeout. A coach has a
maximum time of 60 seconds to set audibles/substitutions once the time out
has been called. This not include the time allotted on the play clock.
b. As a courtesy coaches should log on to the EA server at least 15 minutes
prior to kickoff.
c. Players may file a grievance with the Commissioners Office at any time
should concerns of decorum or of an ethical nature arise.
8. GAME STOPPAGE
Any player stopping the game at any point during the game whether advert
or inadvertent must call a time out. Once a timeout has been called, a player
has a maximum of sixty (60) seconds to spend that timeout in whatever manner
so desired. In the event that the player committing the infraction does
not have any time outs remaining, the following must occur:
1. If the player committing the infraction is on defense he must take a
mandatory encroachment penalty until the offense receives an automatic first
down.
2. If the player committing the infraction is on offense he must take two
mandatory delay of games. (a 10 yard loss) If the stoppage causes the offense
to relinquish the ball to the opponent (i.e. fourth down situation or turnover),
and the offending player is now on offense, that player must take four stop
clock plays to relinquish the ball back to the opponent.
3. If this infraction is at the end of a game whereby the consequences
cannot be enforced, the game shall be referred to the Board. The Board shall
issue a resolution as to how the game shall end, or if it is to be replayed
and that decision shall be FINAL.
4. Two Minute
Warnings -- The two minute warning may be used as
an additional timeout to be used as the player wishes. Thus, the two minute
warning may be used as any other timeout (i.e., to substitute, change audibles,
or as a period to rethink strategies, revue play books...etc.)
NOTE -- Game stoppage is permissible without
the use of a time out in the event of a system/network error that requires
communicating with the opponent via chat. Restroom breaks will require the
use of a timeout. If no timeouts remain and you must attend to personal
needs, or matters in your home, you are expected to allow the game to continue
without interruption, even if that means the cpu assumes defensive coaching
responsibilities.
9. GAME MALFUNCTIONS
In the event of a game system/network malfunction (disconnect) that is determined
to be unavoidable, a winner shall be declared by the following guidelines:
a. there is a 28 point or more lead at any point in the game beyond the
start of the fourth quarter.
b. If there is at least a 21 point lead at in point inside the two minute
warning.
c. There is a 35 point lead before halftime.
d. If
neither of the above scenarios apply, the game must be reset, the players
must return to game ranger and resume the game from its interrupted point.
(i.e., the malfunction occurs with 4 minutes remaining in the fourth quarter
, the game is reset with four minutes and whomever has the ball at the disconnect
receives it in once the game has been restarted.
e. If there is a discrepancy
in a game report, the Board will step in and settle the issue with the decision
rendered being final.
Players
with multiple disconnects during a season shall be referred to the Ethics
and Decorum committee for suspicions of tampering and a full investigation
shall occur. Players found guilty of tampering with the network connection
will be banned from The MWS for life.
10. PLAYOFFS
a. Each team shall complete the 16 regular season schedule as prescribed
by the MWS. At the completion of the regular season, the top six teams in
each conference will be eligible for playoff play (Two division winners and
the four remaining best records. The first round shall be designated as the
Wild Card Playoff Round. The Division champions shall have a bye in this round.
The second round shall be the Division round whereby the highest seed must
play the lowest seed, regardless of division or ranking.
b. In the event that less than 16 franchises are available for play, the
playoff system shall be redesigned by the Executive Board and brought to the
membership for approval.
11. Playing and Reporting Your Game
a. Each League game must be played online and against your scheduled opponent.
b. Each player is responsible for contacting his or her opponent after the
scheduled has been posted. Your opponent's email address will be provided
through an email once the schedule has been posted. Your email address will
only be given to your opponent for any given round. Your email address will
not be used in any other form or fashion.
c. The winning player is responsible for reporting the outcome of the scheduled
game (via MWS website stats page) after it has been played. If players from
a scheduled game fail to post their game outcome, a computer simulation of
the game shall occur with the results of that game being recorded as final.
If there is a discrepancy in a game report, the Executive Board will step
in and settle the issue.