OFFICIAL RULE BOOK

MEMBERSHIP

In order to participate in The 1999 Madden Games, all players must be registered. We will reserve spots on a first come first serve basis. The tournament will be set up as a Round Robin/Single Elimination. Seeds will be assigned after the preliminary round based on records in each group.

COMPETITION

I. A. ORGANIZATION

1. ALIGNMENT

Each team shall be placed in a group of no more than four members. Each group shall be represented by an alphabet. (i.e. group A, group B) Teams within their assigned groups must face one another one time. The two best records from each group shall proceed to the single elimination tournament brackets. In the event of a tie, a one game playoff will determine which team advances.

2. PARITY

In an effort to keep competition balanced, each player will be randomly assigned a number. This number will determine the group that he plays in. We will attempt to avoid members of the same league being in the same group.

I. B. SCHEDULING

Scheduling for The Madden Games will be done by the The Swammi, and submitted to the Players for approval. Home teams shall be decided by a coin toss between the two players prior to game settings.

II. - A. LEAGUE PLAY

1. HARDWARE

Competition shall occur using Sony Playstation units with the standard manufactures joysticks that are shipped with the unit. Any joystick either than those shipped with the unit or an exact duplicate, must be approved. Joysticks that create any type of advantage, (such as but not limited to infrared remote controls) shall be prohibited from use.

2. SOFTWARE

Official Tournament Sanctioned Software shall be EA Sports John Madden 99 Football For Playstation Consoles.

3. GAME LENGTH

Round Robin & First Round tournament games shall be scheduled at six (6) minute quarters. Semi-final games shall be scheduled at eight (8) minute quarters. The Madden Games World Championship shall be scheduled at ten (10) minute quarters. Included in each game shall be a five minute halftime. Only if BOTH teams agree to forego the use of a halftime period, shall the game continue without interruption.

4. PLAYING CONDITIONS/GAME SETTINGS

All tournament games shall be set to and played on the Madden Level. Games not played on the Madden Level shall be considered null and void. Weather conditions will be set to the Fair Condition. The camera angle will be set to the Madden Classic Cam view. All other settings,i.e. penalties, fatigue etc., shall remain at or be set to the default settings.

5. TEAM ROSTERS

Teams shall play with rosters included on the system when the game was shipped. Manipulated or enhanced rosters are prohibited for use in The Madden Games.

6. USER PROFILES/MEMORY CARDS

Teams may use user profile cards to expedite the setting of audibles and substitutions.

7. General Game Play

There shall be no limits or stipulations set on play calling, (i.e. when to fake punt, or go for it on fourth down) blowout/mercy rules (games will be played in their entirety regardless of score).

The use of special codes or "cheats" shall be prohibited for use in the Madden Games. A special code or "cheat" shall be defined as any enhancement to the game that is not considered a default that creates an advantage or disadvantage for either player.

8. GENERAL DECORUM

a. Coaching, suggestions, or helpful hints whether verbally or by gesture, are not allowed during a tournament game.

b. Guest are allowed to view the tournament events but they must be accompanied by a tournament member. Guest must not interfere in any way with the operations of a tournament event or they may be asked to leave by a tournament official.

c. Walking in front of the game monitor (TV) while the game is in progress is considered a MAJOR infraction of tournament decorum.

d. Audibles and game substitutions are permissible at the start of the game and at halftime only. However, if a player wishes to make a substitution, or change an audible during game play, a time out must be used. That player will then have two minutes to adjust his roster or game plan accordingly. Opposing players SHOULD allow for privacy during the setting of audibles.

e. Smoking is prohibited inside the arena of all tournament events.

f. As a courtesy coaches should arrive to their scheduled games at least 15 minutes prior to kickoff.

9. GAME STOPPAGE

Any player stopping the game at any point during the game whether advert or inadvertent must call a time out. In the event that the player committing the infraction does not have any time outs remaining, the following must occur:

1. If the player committing the infraction is on defense he must take a mandatory encroachment penalty until the offense receives an automatic first down.

2. If the player committing the infraction is on offense he must take two mandatory delay of games. (a 10 yard loss) If the stoppage causes the offense to relinquish the ball to the opponent (i.e. fourth down situation or turnover), and the offending player is now on offense, that player must take four stop clock plays to relinquish the ball back to the opponent.

3. If this infraction is at the end of a game whereby the consequences cannot be enforced, the game shall be referred to the Special Council. The Council shall issue a resolution as to how the game shall end, or if it is to be replayed.

5. GAME MALFUNCTIONS

In the unlikely event of a game system malfunction that is determined to be unavoidable, a winner shall be declared by the following guidelines:

a. there is a 28 point or more lead at any point in the game beyond the start of the fourth quarter.

b. If there is at least a 21 point lead at in point inside the two minute warning.

c. If neither of the above scenarios apply, the game shall be considered null and void and must be replayed.

6. Overtime

In the event that a game is tied at the end of regulation, the two teams will play a sudden death overtime until a winner is declared. The sudden death overtime shall be one quarter. The quarter length will be that of the respective round that the game is being played in. Players may treat the overtime period as if it were the beginning of a game for the setting of profiles, substitutions, audibles, etc. The game will be reset, with the coin toss ceremony determining who receives the ball.

7. Injuries

If a player is injured during game play, a coach cannot substitute, or access the extent of the players injury without stopping the game, thus causing the coach to use a timeout. If a timeout is used, the coach will have two minutes to make the appropriate substitutions.

8. Timeouts

A coach may use a time out as he wishes. Once a timeout is called, a coach will have two minutes to execute any roster/profile alterations. Once that two minutes has elapsed, the game shall resume. Offending coaches will face a five yard penalty for delay of game.

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