VPL:
Growing & Changing With The Times
My brother, close friends and myself played Madden (just
like everyone else) for recreation and in the summer of
1998, the Virtual Playaz League was born with the release
of Madden NFL 99. We were a bunch of grown, professional
men that wanted to feature a little more competition to
enlighten and prove who was the best video football player
among us. It started off with my brother Gfada, his best
friend Sam, a close family friend Ifeanyi, his buddy Eric,
my cousin Playa One, and yours truly, Execution. Sam was
the VPLs first commissioner and he made the schedule.
Since there were only six of us, players chose their favorite
team to play with. This way, there were no excuses. In addition,
he introduced a format where we had to face each other eight
times during the season, for a total of 40 games played.
The top four players made the postseason, with a best of
5 in the first round and a best of 7 final series. The following
season, I became the commissioner and we added my best friend
Dot Com and Skywalker, Sams brother.
Looking back at it now, I am like
WOW!
Fast forward to the future, I have now been the commissioner
of the VPL for the last 4 seasons. We had basically run
the league with 8 or 9 players (during the Madden 2002 season
campaign) until this season when we had 20 players in the
fold. It helped that I was the reigning champion of the
famed Mid-Atlantic House Of Ballers (HOB) and was able to
attract some nationally renowned ballers like Mad Guru,
E*, ThaWidowMaker (DC EA Sports Champ) and D-Train (Chicago
EA Sports Champ) just to name a few, to join the league
and try out our format. Typically, I would have 2 divisions
(or conferences), however, this season, I decided to try
something new to spice things up. All 20 players (or GMs
as I like to refer to them) were in one big division. We
kept the current theme whereby the home team would host
what is called a series (2 games in one setting), for instance
if the schedule shows Execution at Mad Guru, this means
that I would go to Gurus house for a 2-game set. His
team would play host to my team in both games. Players have
the option of using the grudge match feature to complete
the series.
I could have had more than 20 players, but I am more interested
in committed ballers. I prefer to have quality over quantity.
In addition, this way, players would have a fighting chance,
using more quality teams than being stuck with the Texans,
the Bengals, or any traditional lower-tiered teams. I am
more interested in my GMs having a great time during
the season. We only run one season, so we try to make it
count.
The schedule was set over 14 consecutive weeks, with GMs
facing 14 out of 19 possible opponents in a 2-game set,
for a total of 28 games. The top 12 players would make the
playoffs, giving everyone a fair chance to make the postseason.
The top four GMs get a first round bye. The VPL Gladiator
Bowl, as we call it, is our single game elimination, playoff
tournament in a college basketball, March madness, in a
set bracket system. This means that during the wild card
round, if the #12 seed should get past the #5 seed, next
they would meet the #4 seed instead of playing the #1 seed,
as the traditional lowest seed remaining. Keeping that in
mind, I included a bonus rewarding the number one seed in
the playoffs, just in case he should have a slip up.
The GMs and myself found this extremely exciting.
I figured that the multiple games would produce the appropriate
seeds accordingly. Historically in the VPL, there are rarely
any upsets as the top seeds normally advance to the final.
The excitement is just like March madness, everyone wondered
if the Gladiator Bowl would feature the top 2 seeds, or
would one or even both of them be eliminated, which happened
to be the case this season when #4 seed Ruckus defeated
#6 seed DaPlayMaker (who upset E* and D-Train along the
way) in this seasons championship game.
Before we could get to the championship game, this was
a very demanding season, as it should be expected, moving
up from 9 to 20, very competitive players. It is tough enough
trying to schedule time, and getting to your opponents house
for one game. Remember, in the VPL, you have to play your
opponent twice, in one setting! So, naturally, the number
one issue is getting the GMs to play their games during
the scheduled week. If a player should fall behind by 3
weeks, for instance, they would be 6 games behind. This
would make it incredibly difficult to make up over the season.
It is tough to keep things moving at full steam. Therefore,
the main things that I highly recommend ballers to have
are cell phones and email addresses. I have all the GMs
numbers programmed on my cell, and as soon as someone calls
to tell me that they could not get a hold of their opponent,
I try to hook them up on a 3 way connection.
We had one major in-house issue to deal with over the season.
I had to make a tough decision to cut one of our ballers
when he became ill. At the time, he was already 6 games
behind schedule, and then informed me that he needed, at
least, another additional 2 to 3 weeks before deciding if
he could resume his playing activities. Unfortunately, I
did an NFL type, pink slip style, by sending an email replacing
the GM for another one. Though as fate would have it, the
replacement player only lasted 4 weeks, forcing me to forfeit
his remaining games anyway. Besides that, I am proud to
say that I believe that the season was quite a success!
It could not have been possible without dedicated, committed,
humble and professional ballers. We now have a waiting list
for the next season.
Finally, all of the GMs have given me a resounding
vote of confidence and their stamp of approval to be the
commissioner for the Madden 2004 season. Some of them have
also added their own adjectives to define the moniker, Ex
(as in Excitement, Example, Excellent). I am blessed and
looking forward to having the opportunity to do it all over
again
well, hopefully, next season I will win!